Build a frontier town where adventurers eat, sleep, trade, and bleed on your ledger.
In this fantasy colony sim, you do not descend into the dungeon. You run the outpost that profits from everyone who does. Keep beds full, kitchens working, merchants trading, and expeditions supplied while guards and staff hold the line when danger reaches home.
Run an Outpost Economy
- Build lodging, stockpiles, kitchens, workshops, and expedition support rooms
- Earn coin through merchant trade, guest services, and the spoils adventurers bring home
Manage People, Not Just Resources
- Workers, guards, guests, merchants, and adventurers all arrive with needs, stats, and jobs
- Track hunger, fatigue, mood, stress, injuries, recovery, and who still makes it back alive
- Fame attracts stronger delvers (and deadlier dungeon monsters)
Build, Expand, Adapt
- Prepare parties, choose dungeon targets, and let expeditions form, travel, fight, loot, and return
- Persistent dungeon progress, floor-cleared fame, and encounter risk turn every departure into a settlement decision
- Monsters evolve based on adventurer traffic
Hold the Outpost Together
- Equip guards and hunters, survive hostile incidents, and recover from losses
- Weather, temperature, shortages, and combat fallout can unravel a frontier town as fast as any monster
